Hired as part of a small team, I served as Lead Programmer and Mobile Developer, overseeing core gameplay systems and cross-platform deployment. We collaborated directly with faculty across major STEM disciplines to design distinct, walkable environments, each containing discipline-specific minigames and interactive science content. Players accessed these worlds through a central hub, creating a cohesive exploratory experience.
I led gameplay design and technical implementation, ensuring each professor’s vision translated into engaging mechanics while maintaining performance across both iOS and Android. The project successfully provided a digital alternative to Queen’s annual science fair during pandemic restrictions before being sunset once in-person events resumed.