This will hide itself!
BEN.BLACKFEATHER@GMAIL.COM
SOFTWARE ENGINEER
BASED MONTREAL, CANADA
WEB DEV
ANTHROPOGENIC GENERATION
GAME DEV
BEN
BEN
GAMES
ANTHROPOGENIC GENERATION
BLACKFEATHER STUDIOS


Hi, I’m Ben, a Canadian software engineer who loves building impactful game systems
Software engineer specializing in procedural anthropogenic tooling and gameplay systems, with expertise in C++, C#, netcode, Unity, Unreal Engine, and web development
Selected Works
2020- 2026
Software engineer specializing in procedural anthropogenic tooling and gameplay systems, with expertise in C++, C#, netcode, Unity, Unreal Engine, and web development
Experiences
2020
Gameplay Programmer
Queens University
2021
Multiplayer Programmer
Freelance
2023-2026
Co-Founder
Insomnia Development
2021-Present
Tools & Algorithms Engineer
Procedural Worlds
This will hide itself!
BEN.BLACKFEATHER@GMAIL.COM
SOFTWARE ENGINEER
BASED MONTREAL, CANADA
WEB DEV
ANTHROPOGENIC GENERATION
GAME DEV
BEN
BEN
GAMES
ANTHROPOGENIC GENERATION
BLACKFEATHER STUDIOS


Hi, I’m Ben, a Canadian software engineer who loves building impactful game systems
Software engineer specializing in procedural anthropogenic tooling and gameplay systems, with expertise in C++, C#, netcode, Unity, Unreal Engine, and web development
Selected Works
2020- 2026
Software engineer specializing in procedural anthropogenic tooling and gameplay systems, with expertise in C++, C#, netcode, Unity, Unreal Engine, and web development
Experiences
2020
Gameplay Programmer
Queens University
2021
Multiplayer Programmer
Freelance
2023-2026
Co-Founder
Insomnia Development
2021-Present
Tools & Algorithms Engineer
Procedural Worlds
This will hide itself!
BEN.BLACKFEATHER@GMAIL.COM
SOFTWARE ENGINEER
BASED MONTREAL, CANADA
WEB DEV
ANTHROPOGENIC GENERATION
GAME DEV
BEN
BEN
GAMES
ANTHROPOGENIC GENERATION
BLACKFEATHER STUDIOS


Hi, I’m Ben, a Canadian software engineer who loves building impactful game systems
Software engineer specializing in procedural anthropogenic tooling and gameplay systems, with expertise in C++, C#, netcode, Unity, Unreal Engine, and web development
Selected Works
2020- 2026
Software engineer specializing in procedural anthropogenic tooling and gameplay systems, with expertise in C++, C#, netcode, Unity, Unreal Engine, and web development
Experiences
2020
Gameplay Programmer
Queens University
2021
Multiplayer Programmer
Freelance
2023-2026
Co-Founder
Insomnia Development
2021-Present
Tools & Algorithms Engineer
Procedural Worlds


